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Comedy Game SFX

SOUND DESIGN DEMO REEL 1



Procedural Reverberation

DYNAMIC VIDEO GAME REVERB


A prototype method for in-game reverberation, programmed in PureData. Designed to create a more immersive gaming experience by modelling naturally occuring reverb dynamics. Geometric and positional data is used to synthesise a space's reveberant field in real-time.

For more information please contact me. Check out the video:

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ambSYN

JUNGLE AMBIENCE SYNTHESISER


Tweet tweet! A new Jungle Ambience Synthesiser developed in PureData, using procedural modelling techniques.

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Free EP

ZOMG NO WAY!


Free to download drum & bass EP.

<a href="http://sileary.bandcamp.com/album/noisy-realm">Intro (Hold On) by Si Leary</a>

4BS0RB0Z01D

A VISUALISER RHYTHM GAME


Think Guitar Hero meets fl0w. A visualiser rhythm game that fuses music with gameplay. It's an experiment in Crossmodal Perception, exploring the effects of linking aural and visual signals.

The protagonist particle gains energy from sounds: the louder the sound the faster it moves. Changing direction in time with the beat fuels the particle and you score a point. Combo bonuses can be acheived by chaining moves together. Procedural level design for constanly evolving backdrops that adapt to the music. The soundtrack is Trifonic's Park On Fire. High quality video minus sync issues forthcoming...

OpenGL development beginning summer 2010.

MORE SCREENSHOTS AFTER THE JUMP...


Free Desktop Wallpapers

MATHS + CODE = COOL


4 downloadable 1280x800 wallpapers. Coded in Actionscript 3.0, they combine Maurer's rose equation with random number generation.


Timelapse Music Video Shoot

YES THAT IS A FLYING GUITAR